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GFL(Games for Life) is an ever expanding gaming community. Our servers are created, customized and optimized to give every player the gaming experience they deserve. In addition to this, we hand pick all of our admins, and take pride in having the best team to keep your servers clean. We are always recruiting, and welcome new members daily.
All donations GFL receives are used to pay for the servers, website, and TeamSpeak 3. GFL is a non-profit community. As such, no individuals profit from the donations. Donations are what keep the community alive to this day. GFL's Donators receive donator or VIP perks in all applicable GFL servers, and for a fraction of the price of most gaming communities, making our donator package easy to afford!
That is a very common question thought about the GFL community. GFL was created to be a laid back type of community. GFL is known to let things "slide" for the small stuff, while still keeping the servers clean and fun.
The GFL Administration doesn't only help in GFL, but in the gaming/modding community in general. For example, SoJa and Roy emailed Valve to fix the CS:GO maximum player limitation. Another case, Roy emailed Valve about the CS:GO server browser issue leading to Valve fixing the server browser and announcing Roy's name (Gamemann) in the update notes. Additionally, TOG has released several of his plugins to Allied Modders to benefit other Sourcemod servers.
GFL started back on January 25th, 2011. Roy was on the Steam Group creation page while thinking of a name for the group, he named it "Games For Life". Roy made this group when he was only 13 years old and intended the group to be a "mess around" group, obviously, that wasn't the outcome.
GFL's first server was hosted off of Roy's personal 2.4 GHz server from his home. The server was Counter-Strike:Source Zombie Escape. Roy was a CS:S Map Creator at this time, with the server playing his maps using bots. Roy realized this wasn't working out and changed the server to a Counter-Strike:Source Surf RPG DeathMatch server, which is where GFL basically started. Soon after, Roy purchased GFL's Orange X3 server and TF2Ware server with his own personal money, which soon after became populated. In late November of 2011, GFL merged with a lingering group of the Omega Zombie Escape community, which had recently disbanded due to inactive owners and game-breaking updates that went unfixed. Other Omega members had also formed another community, who eventually also merged into what is now GFL. From this, GFL then had a Zombie Escape server once again.
Early January, GFL went through difficulties leading to the administration splitting. GFL lost all their PayPal money and had to switch hosts multiple times. GFL merged again with another group around February, which lasted about a month, before more issues arose with the new group, leading to a split yet again. From that time, GFL has not merged with any other groups.
In March 2012, SoJa was introduced to GFL and provided a VPS for us, which hosted our CS:S Zombie Escape server, along with CS:S Surf RPG DeathMatch. From March until the end of April, our CS:S Surf RPG DeathMatch was increasing in population, having 40-46 players every day, which was a huge excitement for GFL. Some difficulties arose once again, causing further splitting of the leadership at that time. We recovered, and SoJa still provided the VPS for us which led to CS:S Zombie Escape getting to 50/50 players everyday. Sadly, we were being (D)DoS'd often, and as a result, our host asked us to move. In May, 2012, SoJa paid for our first NFO dedicated server, which hosted CS:S Zombie Escape, CS:S Surf RPG Deathmatch, and CS:S Minigames. CS:S Zombie Escape took off, reaching 50/50 every day until the end of May. Once June came, the CS:S Zombie Escape server was rapidly climbing ranks, around June 12th, we upgraded the server to 55 slots, which filled instantly. Eventually, we upgraded the CS:S Zombie Escape server to 60 slots and reached number one for the GameTracker CS:S servers on July 4th, 2012. We never dropped a rank during this period and achieved number one within a month and a half (the fastest we've seen). The rest of the year went smooth with CS:S Minigames and Team Fortress 2 Mario Kart populating. In late 2012, we went through more staffing difficulties, which led to a few Council demotions and resignations.
In 2013, we introduced our Council member, That One Guy, which led to the number one CS:S Deathrun server in the world. We also introduced our CS:S Bunny Hop server, which was being managed by Eh Eh, and also reached number one in the world for that specific game mode. In the early Summer of 2013, we introduced a 46 slot Killing Floor server, since the game was free for that weekend. The server successfully filled to 46/46 and many GFL players had a fun time playing on the server. Sadly, the server died within a month due to the free weekend ending and a smaller (D)DoS attack that had gone unnoticed. GFL continued to grow, adding a TF2 DustBowl server (which doesn't exist today because of Valve's ridiculous Quickplay system). Servers continued to grow through the end of 2013.
2014 was by far the most successful year for GFL. Early 2014, GFL focused on expanding into Garry's Mod by deploying a DarkRP server. The DarkRP server took off and reached 50+ players from time to time the first month, although, the first week, it was being exploited (we were new to Garry's Mod and weren't aware of the Lua exploits). GFL also started a few other servers in Garry's Mod, including DeathRun, Bunny Hop, Prop Hunt, TTT, Murder, and Zombie Survival. Everything went smooth through the Winter and Spring of 2014. When Summer began, we started expanding into Counter-Strike:Global Offensive by setting up a CS:GO Surf Timer server with 46 maximum players (due to Valve's maximum players limit for the game at that time). The server took off and easily got placed in the top 10 CS:GO servers, according to GameTracker. SoJa and Roy decided to email Valve about the maximum players issue, and this was their response. With this change, our CS:GO Surf Timer server reached number one on GameTracker. In August, 2014, we introduced our Garry's Mod Purge server, which replaced DarkRP. We spent about a week or two setting up Purge and ensuring it was ready for launch. X2D picked and thoroughly trained an excellent admin team for the Garry's Mod Purge server. The server took off and has been in the top 15 GameTracker Garry's Mod servers ever since (reaching number three for a period of time). Around this time, we also promoted X2D to Council (July 19th). GFL continued to grow throughout 2014, along with us starting our European expansion. We bought two BattleField 3 servers for the European expansion, which instantly took off and reached the top 15 GameTracker BF3 servers. Toward the end of 2014, Roy contacted Valve about the CS:GO server browser giving very few results, eventually leading to Valve fixing the CS:GO server browser right before Winter break. When Winter Break hit, all the GFL CS:GO servers took off due to the fixed CS:GO server browser.
In early 2015, with the work of Roy, Peace-Maker, and a few others, CS:GO found an official knock back fix for Zombie Escape, which led to CS:GO Zombie Escape becoming more enjoyable. GFL continues to expand into CS:GO, GMod, and BF3. GFL broke many records and reach a total of 1000+ players on all GFL servers at the same time every weekend (which is incredible). GFL has major plans for the future that will improve GFL, with 2015 expecting an even better year than the previous one.
GFL's future is far from over. Roy and many others have a strong interest in building up GFL and expanding further. Roy and SoJa discuss how to make GFL grow on a daily basis, along with the community giving suggestions. Most gaming communities haven't achieved what GFL has and the GFL Council realizes that this opens a door to expanding into multiple locations and games.